ST: While this was a new medium for us to tell a Star Wars story, we still felt right at home. JP: When I first saw what Imagineers were doing with Star Wars: Galaxy’s Edge and just how immersive it would be, I immediately knew that ILMxLAB had to make an experience that would expand on the storytelling that had already been established and tell additional stories about the outskirts of Black Spire Outpost. But we also knew how important it was that we did it right and that we stayed true to the vision of Star Wars: Galaxy’s Edge in order to live up to the expectations of fans. Enjoy! What was it like to build a VR experience that lives up to expectations of both Star Wars and Disney fans? I recently had the chance to chat with the game’s director, Jose Perez III, and Scott Trowbridge, portfolio creative executive with Walt Disney Imagineering, about how Tales from the Galaxy’s Edge came to be, where it takes us, and more. The new Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition released this past February, exclusively for PlayStation VR2, updated the experience to take advantage of PS VR2’s powerful hardware capabilities. Here you go beyond the boundaries of the theme park experience, exploring new, never-before-seen areas of the planet and discover all new adventures. Star Wars: Tales from the Galaxy’s Edgeoriginally launched in 2020, inviting you into a virtual reality action-adventure experience where you travel to the planet Batuu and its Black Spire Outpost – the setting for Star Wars: Galaxy’s Edge at Disneyland and Disney’s Hollywood Studios. Happy May the 4th, everyone! In honor of this day celebrating all things Star Wars, I thought you’d like to learn more about Star Wars: Tales from the Galaxy’s Edge, the critically-acclaimed virtual reality experience from ILMxLAB that takes you inside Star Wars: Galaxy’s Edge in a whole new way.
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